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Keep it moving
Keep it moving





keep it moving

keep it moving

Getty/onurdongel What if I'm moving to an apartment? We can help you figure out which internet service providers are available in your new area. During a cross-town move, it's not always safe to assume that your current provider will be available at your new address or that your new home won't have more internet options than your current address.

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When using these sites or tools, or checking availability on a provider's official site, you'll get the best results when using an address opposed to something general like " internet providers in Charlotte, North Carolina." Most providers operate in specific service areas, so availability can vary by ZIP code or even neighborhood. Many websites enable you to check for local internet providers, including CNET - just click "Edit Location" on the tool above and enter your address to view available providers and plans.

keep it moving

Which ISPs are available at my new address?īefore you can decide to transfer your internet service or sign up for a new one, you'll need to know your options. Set up your existing or new equipment in a suitable location in your new home.Carefully pack equipment and take it to your new home if transferring service, or follow the provider's instructions for returning it.Set up service with your new provider (if applicable).Contact your current provider regarding transferring or canceling your service.Decide whether to sign up for a new ISP or transfer your current service (if applicable).Check to see what providers and plans are available at your new address.Whenever a meeple has arravid a ground card with a function symbol, the player draws 1 function card to his hand.Īs soon as one player has no more life cubes, the other player wins.Whenever a meeple has left a ground card, it is flipped or replaced if it has the corresponding symbol.If the opponent's meeple is pushed over the last ground card, then it enters the ground card row again from the other side. If the meeple enters a ground card on which the other meeple is standing, this meeple is pushed 1 ground card further in the same direction and the landing ground card is activated for the pushed meeple.If the player has played a "blue" function card, he may play another card afterwards (this is repeated when a "blue" card is played again). In case of a function card, the player executes the function.In doing so, the player may choose the direction, but the meeple may not be moved over a ground card on the edge (in such a case, the other direction must be chosen). For movement cards, the player rolls the appropriate dice and then moves the meeple or moves the meeple directly at some movement cards.Then the player plays 1 card from the hand. The player in turn draws 1 movement card from his pile (start hand are 2 cards), unless he already has 5 cards in his hand (in which case he draws none). There are glowing lava, where the players lose life, grassland, where the players can refuel life and dry soil, where neither happens.

keep it moving

After setup, 14 ground cards are laid out in a row and the two meeples are placed.







Keep it moving